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[Report] Mobile Megatrends 2012
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[Welcome to the new edition of our annual Mobile Megatrends report series. Megatrends 2012 analyses and interprets the nine most important trends of 2012, explaining how the software world is impacting the mobile business.]
The new Mobile Megatrends report
Mobile Megatrends 2012 is a 96-page research report – available for free download from our website or SlideShare – dissecting nine key themes:
- Handset DELL-ification and the emerging pyramid of handset OEM
- Web as the new walled garden and why the web is going back to the AOL days.
- Cross-platform tools as the next challenge to the Apple/Google duopoly
- The Kindelization of tablets – how Kindle is setting the rules of the tablet market
- Ecosystems battle across 4 screens and how experience roaming drives user lock-in, cross-sales and engagement
- Accessories as the next frontier for platform differentiation
- Tools for gold seekers and how the developer gold-rush has led to a gold rush for developer tools
- Reinventing the telco and how unbundling the telco is needed to compete in the software era
- The future of voice, from telephony to diversity of use cases
We’ll dig into two of these trends in this article – Handset DELL-ificationn and Cross-platform tools. To read the full analysis of all the trends, download the full report – feedback welcome.
The DELL-ification of the handset market
In late 2010, it was reported that Symbian had been toppled from the smartphone throne by Android. Back then, the difference in market share between Symbian and Android was just 2%. During 2011, the gap grew much larger, with Android claiming more than half of the shipments in the smartphone market, and Symbian dropping to single digits of market share. Android’s dominance in 2011 can be summarized in just one phrase: One in two smartphones shipped in 2011 was an Android handset.
The driver to Android’s success was the eagerness of many handset manufacturers to build cheap smartphones that can compete against the iPhone. Google, too, used Android to commoditize the smartphone market, indirectly reducing handset price points well below $100 and causing a loss of OEM differentiation, thus homogenizing smartphones into a single form factor.
While many handset rode the Android train into the smartphone market, it’s actually very few that are making real profits. Aside from Apple, Samsung is the only company of the Android court that’s achieving profitability. Together, Apple and Samsung accounted for 99% of all handset profits in Q1 2012. That means that 10s of Android handset makers will have to fight over the crumbs of the smartphone pie, i.e. the remaining 1% of the market profits.
Developing for TV: Crossing the chasm between screens
[The bright cross-screen future is creeping ever closer, with handset manufacturers and consumer electronics giants competing over the next connected screen; the TV. But what about developers - how easy is it to create apps that work across screens? Guest author Ben Hookway discusses the nuances of cross-screen development and the challenges and opportunities ahead for the smart TV market]

Imagine for a moment a world of apps where there are more than 10 platforms to choose from – and where most of these platforms are closed to developers. A world where only a few applications have been developed. A world where no one is using these apps anyway.
Of course this is describing the current state of the connect TV market. The description could equally apply to the mobile world pre-iPhone, when the focus of app development was on a frustratingly diverse set of platforms.
I spent a few years building businesses which operated in the mobile space pre- and post- iPhone, and lately I’ve been building a business attempting to disrupt web and connected TV. I am constantly struck by the similarity of both environments and believe that the TV industry should spend some quality time looking at the evolution of apps on the mobile from the feature phone to smart phone to avoid re-learning some painful lessons.
TV is a world apart from mobile apps
The word “app” can mean something subtly different on TV. In many cases a TV app is an access point for a set of content – for example, the YouTube, Netflix or LoveFilm apps. In other cases an app refers to functionality just as the Facebook or the eBay app.
In my more cynical moments I sometimes think we’ve ended up with apps on TV because nobody could think of anything better to do. “It worked for phones, so lets try it on TV! The right apps will be useful on TV, but at the same time it is important to recognise what the TV experience is:
- TV is often a shared experience. Mobile phones are personal.
- TV is lean back. Various attempts to get consumers to interact with TV have fallen away
- Consumers hate complex remote controls
Many developers crossing over from web development to TV development aren’t recognising these nuances. This may end in apps just not getting used. Do you really want to be allowing your personal information on a shared screen? Will the other people sharing the TV screen really want it to be used for you scrolling through your Facebook messages?
Three Ways to Develop Apps for TV
There are roughly three different categories for TV app development;
1. TV-only apps
[New Survey] Developer Economics 2012: The new mobile app economy
[As we kick off our new Developer Economics 2012 survey, Marketing Manager Matos takes a look at the current trends of mobile development and how this survey plans to address them. If you want to join Developer Economics 2012, take our online survey - there are three great prizes up for grabs!]
Now in its third year, Developer Economics is back for a new research on some of the hottest trends of the developer ecosystem. Once again sponsored by BlueVia, our seminal report series is about to launch, investigating key themes, such as developer mindshare, app monetization and marketing, as well as regional app economics.
So – take 10 minutes to complete our online survey – and win great prizes (we have a $1,000 Amazon voucher, a new iPad, and a Kindle Fire up for grabs). The results of this survey will be published as a free report in Q2, courtesy of the sponsorship by BlueVia.
Developer Economics 2012 – Key themes
This research revolves around five main themes:
- Developer Mindshare
- App Store Fragmentation
- Making money from apps
- App Marketing
- Apps supply vs. demand per region
Why are these themes important? Let’s take them, one at a time:
Developer Mindshare – which are the top platforms for developers?
Our previous two Developer Economics reports have shown clear trends in terms of the migration of developer MindShare (i.e. the average % of developers using each platform) away from traditional platforms, such as Java, Flash Lite and BlackBerry and onto newer platforms – mainly Android and iOS. One of the biggest surprises in last year’s report was the emergence of mobile web as the third most widely used platform in mobile – as the app economy is shifting the balance of power among key players of the mobile industry, software developers flock to mobile, claiming their own piece of the pie. The increasing usage of cross-platform tools (see our full report on Cross-Platform Tools here) reduces the barriers to entry and allows developers of all inklings to create apps that have the potential to be downloaded thousands, if not millions, of times.
App Store Fragmentation – how many app stores do developers use concurrently?
At the same time, all and sundry are attempting to tap into the app economy, creating new app stores left and right. There are currently over 70 app stores – and that’s just for Android! Traditional players, like Telcos and handset manufacturers, have also created app stores and are allowing access behind their proverbial walled gardens, leaving developers lost in a sea of app stores. Since the choice of app stores is largely dependent on the platform used to create their apps, developers need to carefully target the stores they will use. The majority of these app stores have a limited range and scope – join our survey and let us know which ones you think are the most important.
Mozilla Boot2Gecko: can the new HTML5 champion succeed where webOS failed?
[A new mobile operating system is born. Telefonica and Mozilla have teamed up to deliver Open Web Devices. The ambition is high: displace the Apple/Google duopoly and commoditize app ecosystems. But can they do better than earlier attempts like WebOS? VisionMobile business analyst Stijn Schuermans sheds light on the challenging road ahead for this new platform candidate.]

“People say that I’m a dreamer, but I am not the only one.”
John Lennon
Mozilla, the company behind Firefox (until recently the number two desktop browser) and top-5 mobile operator Telefonica are co-developing a new mobile operating system. The project is codenamed Boot2Gecko by Mozilla and devices running the OS are dubbed “Open Web Devices” by Telefonica. The goal is a phone that relies entirely on web technology and where all applications, from the dialler to games, are developed with HTML5.
At the MWC 2012 conference in Barcelona, Mozilla ran a demo of Boot2Gecko on a Samsung Galaxy II, a high-end smartphone. At the same conference, Telefonica showed the new operating system on a low-end reference design from Qualcomm, which will become available on low-cost smartphones at a sub-Android price point. Mozilla also announced the Mozilla Marketplace, an app store for web apps.
On the surface, this joint move by a major telco and a major Internet player makes a lot of sense. Mozilla and Telefonica are trying to disrupt the Apple/Google duopoly, starting from the low-end. By focusing on providing a good user experience on very low-end devices, Telefonica hopes to capture the emerging markets first. The telco plans to introduce direct-to-bill payments for mobile app purchases, as credit cards are not common in the emerging markets that the initiative targets.
As explained in Christensen’s Innovator’s Dilemma, starting at the low end of the market is smart: the easiest way for Android device makers to protect their profitability is to leave the low margin devices to Open Web Devices and focus Android on higher-end devices, targeted at people who do have credit cards. This is the best way to disrupt Android. Google’s reaction will likely be lukewarm, as their interest is only in driving eyeballs to Google ads, which can be done perfectly from either platform.
A disruptive strategy like this provides Telefonica with the opportunity to give Google a taste of its own medicine. Telcos are under big pressure from the application ecosystems of Apple and Google, which now own the customer relationship and are pushing down the value of the carriers to dumb bit pipes. If telcos are not full participants in the application ecosystem, then why not commoditize apps entirely? For Telefonica, Open Web Devices are an attempt to reduce the power of the major platforms and their vertical application silos by moving app development and distribution to a more “neutral” web-based environment. If applications are primarily developed in a cross-platform way, the platform’s power weakens. Mozilla is an ideal partner for telcos to achieve this, being a fundamentally not-for-profit organization with a mission to keep the Internet open and free.
[New report] Cross-Platform Developer Tools 2012
[We ‘re proud to announce the launch of Cross-Platform Tools 2012 - the free, industry-first report on cross-platform developer tools. You can download a free copy here. Cross-platform tools (CPTs) allow developers to create applications for multiple platforms with a small incremental cost. Their impact is both tactical in allowing developers to target more platforms, but also strategic in having the potential to disrupt the Apple/Google duopoly in mobile ecosystems.]
Our report is based on a 6-month project, comprising a large-scale online developer survey (nearly 2,500 respondents) combined with meticulous research, vendor interviews and analysis of this complex market of over 100 tools vendors. This report would not have been possible without the support of Marmalade, RunRev, Verizon Developer Communities, Xamarin and the many other companies behind this multi-sponsored project.
Cross-platform tools (CPTs) solve real challenges today; they allow developers to create applications for multiple platforms – usually mobile, but increasingly tablets or TV screens – from almost the same codebase or from within the same design tool. CPTs reduce the cost of platform fragmentation and allow developers to target new platforms at a small incremental cost. More importantly, cross-platform tools allow software companies targeting multiple platforms to reuse developer skills, share codebases, synchronise releases and reduce support costs.
Early leaders in the cross-platform tools space
Our survey revealed that PhoneGap and Sencha lead in terms of mindshare, as they are currently used by 32% and 30% of cross-platform developers, irrespective of their primary tools. Completing the top-5 ranking of our Mindshare Index are Xamarin’s MonoTouch / Mono for Android, Appcelerator and Adobe (Flex). The second half of the top-10 CPTs in terms of current use are Unity, Corona, AppMobi, RunRev and MoSync.
PhoneGap (23%), Xamarin Mono (22%) and Unity (22%) are the tools most developers plan to adopt, irrespective of their primary tool. This market is in constant flux, with developers experimenting and trying out new tools – for example PhoneGap is a stepping stone to cross-platform development as it leads Mindshare, IntentShare, but also comes third in the tools being abandoned. The most widely used CPT accounts for just half of the Mindshare seen in the iOS and Android platforms in our Developer Economics 2011 report.
Cross-platform tools challenge the Apple/Google duopoly
The real impact of cross-platform tools is strategic. Just as the Apple/Google duopoly began to look impenetrable in 2011, a major disruption is flattening the playing field for competitors like Microsoft’s WP7, RIM’s BlackBerry OS and Samsung’s Bada: cross-platform tools are letting developers target multiple platforms with low incremental costs and high levels of code reuse.
2012 marks an inflexion point in the war of mobile ecosystems where the network effects built by Apple and Google are being challenged by an unsuspected new entrant. Cross-platform tools (CPTs) make it easier for example for an iPhone developer to reach Android and Windows Phone 7 users. CPTs dilute network effects by allowing other ecosystems to compete not just in terms of the number of apps listed, but also the availability of top apps, the time-to- market (an app rarely appears at the same time across all platform app stores) and the overall app quality.
[Infographic] 100 Million Club – Top smartphone facts and figures in 2011
[The mobile market is evolving, as increasing smartphone penetration is quickly shifting the balance of power between the major players. Marketing Manager, Matos, examines the latest figures from the mobile market and determines the winners and losers of the platform and handset race for 2011. Also presenting our latest 100 Million Club report – in infographic format!]
Quick facts on the rise of Android
Android is the undisputed king of smartphone platforms, at least in terms of shipments. While this was true even at the end of 2010, Android grew even further in 2011, grabbing a highly impressive 49% share in the smartphone market – this can easily be translated as follows: 1 in 2 smartphones sold in 2011 was an Android device.
Moreover, Android’s share keeps growing, rising from 42% share in the first half of 2011 to a crushing 54% share in H2 2011. This level of pervasiveness has not been seen since Symbian’s heyday, but let’s not forget that Symbian didn’t have to face such stifling competition back then.
In terms of ecosystems, while Android’s 350K apps are still lagging behind Apple’s 540+K available apps, there’s been an upset in the volume of downloads, bringing Android to the pole position. Due to a much larger installed base, Android’s downloads are growing exponentially and the Market will catch up to Apple’s number of cumulative downloads within a couple of years. Granted, a lot of these apps are Viber, Shazam and Angry Birds, but in any case Google’s business model is all about ads and an addressable audience, not device sales and downloads.
Furthermore, the Android brand name is being bolstered by large marketing budgets that provide numerous ads, news items and mentions across all printed and digital media. Android has now become a household name, mainly thanks to the support and promotion of telcos and handset OEMs, who have managed to position the platform as the new and exciting operating system for users.
Rivals to the smartphone throne
Android’s number one rival right now, iOS, also enjoyed a very good year. In 2011, Apple climbed to the second position as a smartphone vendor behind Samsung with 19% share, although it’s a very close call between the two companies. In the fourth quarter, Apple exceeded all expectations and sold 37 million iPhones, claiming nearly 24% share in that quarter. It’s quite telling that in Q4, Apple sold 80% more handsets than its previous record of 20 million, in the second quarter of 2011.
Although they’re still behind Samsung as a smartphone vendor, Apple is the clear winner in terms of both revenues and profits. Aided by the high sales of all iOS devices, including iPods and iPads, Apple raked in a 32 billion USD profit during 2011 – a figure comparable to the GDP of a small country. The question remains whether Apple will be able to repeat such a feat and continue this trend, taking market share away from platforms leaking market share, like Symbian and BlackBerry.
Nokia+Microsoft: A Tale of Two Broken Business Models
[The launch of the Lumia line marks the pivotal point in the Microsoft-Nokia partnership. But how successful will it be? VisionMobile Strategy Director Michael Vakulenko voices his concerns about the partnership between Nokia and Microsoft.]

[updated] Nokia and Microsoft are fighting two very different battles: Microsoft is trying to protect its aging PC software licensing business. Nokia, on the other hand, fights to survive as a as a handset manufacturer, hoping to see profits of the smartphone business. There is one thing in common, though: Both were disrupted by fundamental shifts in the mobile industry.
The basis for competition in software and mobile has changed – the once-successful business models of Microsoft and Nokia can no longer ensure profitable growth. The partnership between the two companies cannot change that. Vic Gundotra of Google once cynically said that two turkeys don’t make an eagle. Or do they?
Microsoft: A PC company in the mobile age
Reports about “Microsoft making more money on Android than on Windows Phone”, make for a catchy headline, but miss the point. Microsoft’s mobile strategy is about reducing ecosystem churn, i.e. protecting revenues from Windows and Office licensing. Every iPhone or iPad sold, represents a user who might choose to move away from a PC or Office license. Every iPhone developer represents a developer who adds value to Apple ecosystem and not Microsoft’s.
As of January of 2012, Microsoft Windows & Windows Live, Server & Tools and Business divisions were responsible for over 75% of the revenues, but, more importantly, practically all of the operating income. The company reported weaker than-expected PC demand in the last quarter of 2011. Revenue of Windows & Windows Live Division fell 6 percent year over year (and this is during the lucrative holiday quarter!), and yet worse – operating income declined by 11 percent.
The company’s core business is challenged at multiple levels. iPhone and iPad users are increasingly choosing Mac as their next computer – Mac success means less Windows licensing revenues. Moreover, tablets are displacing netbooks and laptops, which were the hope of the PC industry until recently. Google and a slew of Internet startups are opening cracks in Microsoft Office defenses by pushing migration of productivity tools into the cloud. The end result is ecosystem churn, which means less and less Windows and Office licenses sold.
Microsoft badly needs to renew its growth. See this excellent analysis by Adam Hartung, Forbes. But, Windows Phone is a “loss leader”, not a growth engine. It’s daydreaming to expect that Windows Phone license revenues will be able to pay back all the investment that was made and is being made into the platform. Even at a $20 license fee. As reported in March 2010, the Windows Mobile R&D team headcount back in FY 2009 was 2,000 staff with a total OPEX of $900 Million. The numbers could only have grown since then.
The Fight for Voice: The saga of telcos vs. OTT players
[The golden era for telcos is slowly coming to an end, as they face increasing pressure from OTT (Over the Top) players, like Viber and Skype. Guest author Paul Golding assesses the disruption of Internet players to the telco industry and envisions the future of Voice]

Carriers have built vast empires and generated piles of cash by doing what ‘it says on the tin’: carrying voice. Not long ago, their services were the only way to carry voice over wired or wireless connections. However, the internet changed the game. With affordable and fast enough data connections, plus the freedom to install their own apps in a growing base of smartphones (at around 35% of total handset shipments in Q4), users can pick-and-mix alternative voice solutions, like Skype, Vonage or Viber.
Early Skype users would have experienced the mode of disruption documented by Clayton Christensen in his book Innovator’s Dilemma. Skype provided a low-cost (free) alternative to incumbent solutions, but with a fairly poor user experience characteristic of a disruptive early-stage technology. Sure, VoIP wasn’t that new, but as a downloadable offering to the masses via an ordinary household internet connection, it was.
From Disturbance to Disruption
As Christensen’s theories predicted, carriers mostly saw Skype as a minor disturbance, insufficient to warrant revision of their strategies. But it marked a pivotal moment in the evolution of communications, which was the unbundling of voice from the carrier network. In other words, consumers can take their data connections from carrier X and their voice services from provider Y: Skype, Viber, or whomever. The industry refers to these unbundled services as “Over The Top” (OTT) solutions.
However, the minor disturbance has become, well – disturbing – at least to some carriers. The modes of disruption have been aided by several key trends, in no particular order:
- Open (enough) device operating systems – Android and iOS
- More afforable data tariffs and speedier internet connections
- Dramatic lowering of barriers to entry for internet platforms of all kinds
- Consumer behavioural changes
- Increase in carrier inertia preventing timely responses to OTT threats
These trends, and more, are covered extensively in my new book “Connected Services,” which, like this blog post, I wrote using my own “notes from the field” in the last 21 years of working in mobile generally, but the last 7 years specifically trying to evangelize Web paradigms to the boards and senior management of various carriers.
Open Device Platforms = choice
The consequence of open smartphone platforms is increasingly well understood. It enables users to choose how they want to experience their communications services. Viber is one of the best examples. It essentially replaces the standard dialer on the device with a custom one, not too dissimilar in experience, but enables calls to be placed for free via a data connection.



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