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	<title>Comments on: UI Technologies are trendy…but what are they really good for?</title>
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	<link>http://www.visionmobile.com/blog/2008/03/ui-technologies-are-trendybut-let-explain-their-concepts-and-what-they-are-really-bringing/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ui-technologies-are-trendybut-let-explain-their-concepts-and-what-they-are-really-bringing</link>
	<description>Distilling market noise into market sense.</description>
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		<title>By: Ankush</title>
		<link>http://www.visionmobile.com/blog/2008/03/ui-technologies-are-trendybut-let-explain-their-concepts-and-what-they-are-really-bringing/comment-page-1/#comment-50715</link>
		<dc:creator>Ankush</dc:creator>
		<pubDate>Tue, 20 May 2008 09:11:20 +0000</pubDate>
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		<description>Excellent insight into the main problem that the mobile domain is facing. Very well captured the issue and possible solutions. May be can be add about how do we move towards the upcoming technologies, what are the roadblocks and the challenges in implementing those. </description>
		<content:encoded><![CDATA[<p>Excellent insight into the main problem that the mobile domain is facing. Very well captured the issue and possible solutions. May be can be add about how do we move towards the upcoming technologies, what are the roadblocks and the challenges in implementing those.</p>
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		<title>By: SJT</title>
		<link>http://www.visionmobile.com/blog/2008/03/ui-technologies-are-trendybut-let-explain-their-concepts-and-what-they-are-really-bringing/comment-page-1/#comment-50407</link>
		<dc:creator>SJT</dc:creator>
		<pubDate>Fri, 16 May 2008 21:11:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.visionmobile.com/blog/2008/03/ui-technologies-are-trendybut-let-explain-their-concepts-and-what-they-are-really-bringing/#comment-50407</guid>
		<description>WOW! Interesting article and comments for an artist/graphic designer who every year gets more and more lost in all the technology. I love the comment referring to A, B, or C people...it&#039;s so true on so many levels! 
 
&quot;No matter how talented you are, if you are a C, your talents will often be watered down by A and B. If you want more power, there&#8217;s only a limited amount A and B will be able to grant, no matter how much they need and respect you.&quot; </description>
		<content:encoded><![CDATA[<p>WOW! Interesting article and comments for an artist/graphic designer who every year gets more and more lost in all the technology. I love the comment referring to A, B, or C people&#8230;it&#039;s so true on so many levels!</p>
<p>&quot;No matter how talented you are, if you are a C, your talents will often be watered down by A and B. If you want more power, there&rsquo;s only a limited amount A and B will be able to grant, no matter how much they need and respect you.&quot;</p>
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		<title>By: Thomas Menguy</title>
		<link>http://www.visionmobile.com/blog/2008/03/ui-technologies-are-trendybut-let-explain-their-concepts-and-what-they-are-really-bringing/comment-page-1/#comment-32006</link>
		<dc:creator>Thomas Menguy</dc:creator>
		<pubDate>Wed, 02 Apr 2008 13:18:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.visionmobile.com/blog/2008/03/ui-technologies-are-trendybut-let-explain-their-concepts-and-what-they-are-really-bringing/#comment-32006</guid>
		<description>Hi Craig,  
 
Thanks a lot for the comment.  
 
I&#039;ll try to answer your points:  
 
1) &quot;The tools do not give complete control as claimed&quot; ... you are right, because in real life, you still need some old-school specifications, but they should be enough, and for me I see multiple reason it is not the case, and won&#039;t be very quickly:  
 * you need some kind of &#8220;agile&#8221; process, where prototyping equal implementation, and specification roughly equal prototype (My program manager won&#039;t like that :-)) 
 * But above all you need to communicate with your client &#8230;and he knows MS word... 
 
2) Agreed : I prefer the Control term, over Widget for the &quot;UI technologies&quot; part, it is why I have introduced   &quot;Control&quot;  in my glossary (the yellow table). The Widget term have effectively been stolen to describe mini application either in a browser or in a native container, this will be part of a later article. 
 
We have begun some work about this Interaction Designer and Engineer interaction, if you have some inputs, or want to share data, I&#039;ll be very happy to do so. </description>
		<content:encoded><![CDATA[<p>Hi Craig, </p>
<p>Thanks a lot for the comment. </p>
<p>I&#039;ll try to answer your points: </p>
<p>1) &quot;The tools do not give complete control as claimed&quot; &#8230; you are right, because in real life, you still need some old-school specifications, but they should be enough, and for me I see multiple reason it is not the case, and won&#039;t be very quickly: </p>
<p> * you need some kind of &ldquo;agile&rdquo; process, where prototyping equal implementation, and specification roughly equal prototype (My program manager won&#039;t like that <img src='http://www.visionmobile.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> )</p>
<p> * But above all you need to communicate with your client &hellip;and he knows MS word&#8230;</p>
<p>2) Agreed : I prefer the Control term, over Widget for the &quot;UI technologies&quot; part, it is why I have introduced   &quot;Control&quot;  in my glossary (the yellow table). The Widget term have effectively been stolen to describe mini application either in a browser or in a native container, this will be part of a later article.</p>
<p>We have begun some work about this Interaction Designer and Engineer interaction, if you have some inputs, or want to share data, I&#039;ll be very happy to do so.</p>
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		<title>By: Craig Haupt</title>
		<link>http://www.visionmobile.com/blog/2008/03/ui-technologies-are-trendybut-let-explain-their-concepts-and-what-they-are-really-bringing/comment-page-1/#comment-31312</link>
		<dc:creator>Craig Haupt</dc:creator>
		<pubDate>Tue, 01 Apr 2008 09:52:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.visionmobile.com/blog/2008/03/ui-technologies-are-trendybut-let-explain-their-concepts-and-what-they-are-really-bringing/#comment-31312</guid>
		<description>Good article but there are a few issues that, after consideration, I disagree with and would like to open debate on 
 
1)	The tools do not give complete control as claimed, a proper specification document and process can ensure that the person with the correct ability is able to influence the system at the appropriate time. (Software that supports makes life a lot easier). 
2)	Widget is poor terminology when covering these three disciplines as they could be different things to different people (An application developer and a web developer see widgets as very different things). Additionally in the mobile area it is coming to mean a mini-application running in a dedicated container. 
 
I also think you have highlighted a gap that creates issues with development, by the lack of formalization in the relationship between the Software Engineers and the Interaction Designer 
 
The Interaction Designers today are not as good as they should be of extracting from and agreeing with the software engineer what the impact of certain application events will be in terms of the user experience. Certain application events will take a few seconds (establishing network data connection or heavy requests to a server are good examples). The point at which these events occur and what is communicated to the user at this time is not accurately captured in a screen flow or screen layouts and needs an enhancement to most  UI documents I have seen or a dedicated User Experience (UE) document developed after the screen flow has been agreed.  
 
One small note the: The Interaction Designer is also responsible for defining what is to be captured by a screen, not just presented but I see no controversy here. </description>
		<content:encoded><![CDATA[<p>Good article but there are a few issues that, after consideration, I disagree with and would like to open debate on</p>
<p>1)	The tools do not give complete control as claimed, a proper specification document and process can ensure that the person with the correct ability is able to influence the system at the appropriate time. (Software that supports makes life a lot easier).</p>
<p>2)	Widget is poor terminology when covering these three disciplines as they could be different things to different people (An application developer and a web developer see widgets as very different things). Additionally in the mobile area it is coming to mean a mini-application running in a dedicated container.</p>
<p>I also think you have highlighted a gap that creates issues with development, by the lack of formalization in the relationship between the Software Engineers and the Interaction Designer</p>
<p>The Interaction Designers today are not as good as they should be of extracting from and agreeing with the software engineer what the impact of certain application events will be in terms of the user experience. Certain application events will take a few seconds (establishing network data connection or heavy requests to a server are good examples). The point at which these events occur and what is communicated to the user at this time is not accurately captured in a screen flow or screen layouts and needs an enhancement to most  UI documents I have seen or a dedicated User Experience (UE) document developed after the screen flow has been agreed. </p>
<p>One small note the: The Interaction Designer is also responsible for defining what is to be captured by a screen, not just presented but I see no controversy here.</p>
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		<title>By: Thomas Menguy</title>
		<link>http://www.visionmobile.com/blog/2008/03/ui-technologies-are-trendybut-let-explain-their-concepts-and-what-they-are-really-bringing/comment-page-1/#comment-31187</link>
		<dc:creator>Thomas Menguy</dc:creator>
		<pubDate>Mon, 31 Mar 2008 12:37:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.visionmobile.com/blog/2008/03/ui-technologies-are-trendybut-let-explain-their-concepts-and-what-they-are-really-bringing/#comment-31187</guid>
		<description>Hi Morten, 
 
What I&#039;ve said is not that technologies is enough to overcome the issue. 
It is more, like you said, a Development flow, by development I mean the flow from Marketing for definition, to product management, development, test, etc...and who actually is in charge and responsible for the product delivery: if it is the engineering team, we are screwed, the Interaction Designer has to be responsible for THE END RESULT and not only the design. It is were technology is mandatory but not enough... 
You are right, and it was not clear in the article that this notion of responsibility for the finished product (what you depict as &quot;Who has the most control over how well a thing is made?&quot;) is the key point. 
Thanks for the clarification Morten 
Thomas </description>
		<content:encoded><![CDATA[<p>Hi Morten,</p>
<p>What I&#039;ve said is not that technologies is enough to overcome the issue.</p>
<p>It is more, like you said, a Development flow, by development I mean the flow from Marketing for definition, to product management, development, test, etc&#8230;and who actually is in charge and responsible for the product delivery: if it is the engineering team, we are screwed, the Interaction Designer has to be responsible for THE END RESULT and not only the design. It is were technology is mandatory but not enough&#8230;</p>
<p>You are right, and it was not clear in the article that this notion of responsibility for the finished product (what you depict as &quot;Who has the most control over how well a thing is made?&quot;) is the key point.</p>
<p>Thanks for the clarification Morten</p>
<p>Thomas</p>
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		<title>By: Morten Hjerde</title>
		<link>http://www.visionmobile.com/blog/2008/03/ui-technologies-are-trendybut-let-explain-their-concepts-and-what-they-are-really-bringing/comment-page-1/#comment-31180</link>
		<dc:creator>Morten Hjerde</dc:creator>
		<pubDate>Mon, 31 Mar 2008 11:26:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.visionmobile.com/blog/2008/03/ui-technologies-are-trendybut-let-explain-their-concepts-and-what-they-are-really-bringing/#comment-31180</guid>
		<description>Oops, I clicked Submit before proof-reading. Sorry for the messy comment above. Maybe this blog needs a way to preview comments.  
 
(You know, Interaction Designers are never satisfied! :-)) </description>
		<content:encoded><![CDATA[<p>Oops, I clicked Submit before proof-reading. Sorry for the messy comment above. Maybe this blog needs a way to preview comments. </p>
<p>(You know, Interaction Designers are never satisfied! <img src='http://www.visionmobile.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> )</p>
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		<title>By: Morten Hjerde</title>
		<link>http://www.visionmobile.com/blog/2008/03/ui-technologies-are-trendybut-let-explain-their-concepts-and-what-they-are-really-bringing/comment-page-1/#comment-31176</link>
		<dc:creator>Morten Hjerde</dc:creator>
		<pubDate>Mon, 31 Mar 2008 11:16:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.visionmobile.com/blog/2008/03/ui-technologies-are-trendybut-let-explain-their-concepts-and-what-they-are-really-bringing/#comment-31176</guid>
		<description>You are right in stating that &quot;in the end the software engineer decides&quot;. This is at the core of why its so hard to make great usable products. The software engineer is highly trained in the ability to &quot;think like a computer&quot;. The logic that governs a computer is not the same logic that governs human minds.  
The engineers&#8217; primary task is to implement functionality. When resources are sparse, that&#039;s what he or she will focus on. There is also the issue that software engineers are often more interested in the &quot;inner workings&quot;. Implementing usability might not involve a programming challenge or a new technology. 
 
 
You seem to suggest that this problem can be overcome by better technology, and I tend to disagree on that. I believe that the main problem is organizational, not technical. If you want a good UI, you have to put people that focus on a good UI in charge. 
 
 
Of course, when the user interface can be declared in a markup language, which is a very important benefit. Especially where there are good UI tools available. 
An organizations ability or create usable products are not dependent on their choice of technology. Scott Berkun says this better than I can; here is a quote from his blog: 
 
&lt;b&gt; 
Who has the most control over how well a thing is made? That&#8217;s really what all of us want: well made things. The answer to the question is always either: 
 
A) People who do the making, or 
B) People in charge of the makers. 
 
For all their progress, most usability/design folks are still neither A nor B. Instead most are 
 
C) people who try to convince A or B to make things in a certain way. 
 
No matter how talented you are, if you are a C, your talents will often be watered down by A and B. If you want more power, there&#8217;s only a limited amount A and B will be able to grant, no matter how much they need and respect you. &lt;/b&gt; 
 &lt;a href=&quot;http://(http://www.scottberkun.com/blog/2007/usability-is-not-a-verb/)&quot; rel=&quot;nofollow&quot;&gt;(http://www.scottberkun.com/blog/2007/usability-is-not-a-verb/)&lt;/a&gt; </description>
		<content:encoded><![CDATA[<p>You are right in stating that &quot;in the end the software engineer decides&quot;. This is at the core of why its so hard to make great usable products. The software engineer is highly trained in the ability to &quot;think like a computer&quot;. The logic that governs a computer is not the same logic that governs human minds. </p>
<p>The engineers&rsquo; primary task is to implement functionality. When resources are sparse, that&#039;s what he or she will focus on. There is also the issue that software engineers are often more interested in the &quot;inner workings&quot;. Implementing usability might not involve a programming challenge or a new technology.</p>
<p>You seem to suggest that this problem can be overcome by better technology, and I tend to disagree on that. I believe that the main problem is organizational, not technical. If you want a good UI, you have to put people that focus on a good UI in charge.</p>
<p>Of course, when the user interface can be declared in a markup language, which is a very important benefit. Especially where there are good UI tools available.</p>
<p>An organizations ability or create usable products are not dependent on their choice of technology. Scott Berkun says this better than I can; here is a quote from his blog:</p>
<p><b></p>
<p>Who has the most control over how well a thing is made? That&rsquo;s really what all of us want: well made things. The answer to the question is always either:</p>
<p>A) People who do the making, or</p>
<p>B) People in charge of the makers.</p>
<p>For all their progress, most usability/design folks are still neither A nor B. Instead most are</p>
<p>C) people who try to convince A or B to make things in a certain way.</p>
<p>No matter how talented you are, if you are a C, your talents will often be watered down by A and B. If you want more power, there&rsquo;s only a limited amount A and B will be able to grant, no matter how much they need and respect you. </b></p>
<p> <a href="http://(http://www.scottberkun.com/blog/2007/usability-is-not-a-verb/)" rel="nofollow">(</a><a href="http://www.scottberkun.com/blog/2007/usability-is-not-a-verb/" rel="nofollow">http://www.scottberkun.com/blog/2007/usability-is-not-a-verb/</a>)</p>
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		<title>By: Thomas Menguy</title>
		<link>http://www.visionmobile.com/blog/2008/03/ui-technologies-are-trendybut-let-explain-their-concepts-and-what-they-are-really-bringing/comment-page-1/#comment-31165</link>
		<dc:creator>Thomas Menguy</dc:creator>
		<pubDate>Mon, 31 Mar 2008 09:36:49 +0000</pubDate>
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		<description>Thanks a lot for the insightful comment Barbara. 
 
I really prefer your term of &quot;interaction designer&quot; over mine. 
ergonomics specialist is more of an adaptaion of a french word (yes, I&#039;m a froggy) than really what I had in mind. I&#039;ll modify the article to reflect that, thanks. 
 
I&#039;m coming from the handset world, more with an ODM vision...where UI design and user experience flow are , hum, let say prehistoric, for the majority of actors. In this world UI are defined in a big MS Word document, and software engineer are trying to code in in C...those technologies allows to put in place new flow, with strong added value in the definition and design phase. </description>
		<content:encoded><![CDATA[<p>Thanks a lot for the insightful comment Barbara.</p>
<p>I really prefer your term of &quot;interaction designer&quot; over mine.</p>
<p>ergonomics specialist is more of an adaptaion of a french word (yes, I&#039;m a froggy) than really what I had in mind. I&#039;ll modify the article to reflect that, thanks.</p>
<p>I&#039;m coming from the handset world, more with an ODM vision&#8230;where UI design and user experience flow are , hum, let say prehistoric, for the majority of actors. In this world UI are defined in a big MS Word document, and software engineer are trying to code in in C&#8230;those technologies allows to put in place new flow, with strong added value in the definition and design phase.</p>
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		<title>By: Barbara Ballard</title>
		<link>http://www.visionmobile.com/blog/2008/03/ui-technologies-are-trendybut-let-explain-their-concepts-and-what-they-are-really-bringing/comment-page-1/#comment-31112</link>
		<dc:creator>Barbara Ballard</dc:creator>
		<pubDate>Mon, 31 Mar 2008 00:05:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.visionmobile.com/blog/2008/03/ui-technologies-are-trendybut-let-explain-their-concepts-and-what-they-are-really-bringing/#comment-31112</guid>
		<description>The professions involved in creating a user interface have increased significantly since the time I would have agreed with the graphics designer &#124; ergonomics specialist &#124; software engineer mapping. In fact, many of those professionals would be offended by the description of &quot;ergonomics specialist&quot;. They would prefer the substitution of &quot;interaction designer&quot;, with the observation that ergonomists are largely not trained in design. 
 
I say this as an engineer, ergonomist, interaction designer, business manager. Knowledge acquired in that order. </description>
		<content:encoded><![CDATA[<p>The professions involved in creating a user interface have increased significantly since the time I would have agreed with the graphics designer | ergonomics specialist | software engineer mapping. In fact, many of those professionals would be offended by the description of &quot;ergonomics specialist&quot;. They would prefer the substitution of &quot;interaction designer&quot;, with the observation that ergonomists are largely not trained in design.</p>
<p>I say this as an engineer, ergonomist, interaction designer, business manager. Knowledge acquired in that order.</p>
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